An anonymous eu developer has showed that a chief eu studio
is running on a VR title for the Xbox One improve currently anticipated in
2017. Microsoft is expected to announce the brand new console at E3 this yr,
and the new identify will likely debut there as properly.
Microsoft intends to paintings with Oculus Rift to help VR
on the Xbox One in preference to constructing its personal in-house solution,
in line with Ars Technica. At this stage in the sport that’s likely clever; VR
headsets historically take several years to expand and the new Xbox One (Xbox
1.5? Xbox two? Xbone Xtreme?) will already be hitting markets behind ps VR and
the playstation 4K / four.five / Neo. in
contrast to Sony, which has mandated strict backwards compatibility
requirements, Xbox One VR may additionally most effective be to be had on the
2017 model because of VR’s excessive performance demands. This makes
experience, given that the Xbox One generally lags the playstation in overall performance checks, despite the
fact that its games commonly run at a decrease resolution.
How will Microsoft improve the Xbox One?
If rumors are actual, Sony’s ps Neo is a truthful replace
with an stepped forward GPU structure, a quicker CPU clock, and faster GDDR5
reminiscence. Microsoft, in assessment, may additionally ought to make some
difficult choices approximately the future of its platform.
The Xbox One’s present day layout combines 4 DDR3-2133
channels with a 32MB SRAM cache. fundamental memory bandwidth is 68GB/s, even
as the SRAM cache gives 109GB/s. The SRAM cache is dedicated totally to the
GPU, as mentioned in this Microsoft presentation, and its designed to relieve
stress on important memory. some developers have complained that the SRAM is
just too small to allow for 1080p; a faster, larger SRAM cache may want to
prove extraordinarily beneficial to the platform.
in keeping with the presentation linked above, the CPU at
the Xbox One is incapable of saturating the quad-channel DDR3-2133 reminiscence
bus, while the GPU can without problems saturate it. This causes significant
problems for the CPU clusters, that's why Microsoft recommends that the GPU use
SRAM as a lot as feasible.
If Microsoft wants the subsequent era of Xbox One to run VR
titles, it’s going to want a miles large pipe for the GPU. Theoretically the
agency should redesign its major reminiscence bus and upgrade it to DDR4-3200,
however that best works if it could additionally make certain the CPU doesn’t
become memory starved. DDR4-3200 handiest offers ~102.3GB/s of reminiscence
bandwidth. even as that’s 50% greater than the modern Xbox One, it’s now not
almost sufficient to feed a present day midrange GPU, that is what we assume an
up to date Xbox One to target.
Microsoft has primary
alternatives: it can remodel the console to use GDDR5 or HBM, thereby fixing
the bandwidth problem, or it can double down its SRAM cache. the second choice
could seem to maintain backward compatibility more without problems, so it’ll
be exciting to look wherein Microsoft is going from here.
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